Scalar Material Damage

Scalar damage model for which the damage is prescribed by another material

Description

ScalarMaterialDamage is a model to define the effect of damage on the stress and stiffness in a continuum damage mechanics setting. It does not directly compute the stress, but must be used in conjunction with ComputeDamageStress.

This model is a scalar damage model that does not compute the evolution of damage by itself, but relies on another material model to supply a scalar damage index, which can vary between 0 (undamaged) and 1 (fully damaged). This model is mostly intended for use in testing the continuum damage mecahnics system, but could be used for modeling physical behavior if that were included in the model supplying the damage index.

Input Parameters

  • damage_indexName of the material property containing the damage index, which goes from 0 (undamaged) to 1 (fully damaged)

    C++ Type:MaterialPropertyName

    Options:

    Description:Name of the material property containing the damage index, which goes from 0 (undamaged) to 1 (fully damaged)

Required Parameters

  • base_nameOptional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

    C++ Type:std::string

    Options:

    Description:Optional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

  • damage_index_namedamage_indexname of the material property where the damage index is stored

    Default:damage_index

    C++ Type:std::string

    Options:

    Description:name of the material property where the damage index is stored

  • use_old_damageFalseWhether to use the damage index from the previous step in the stress computation

    Default:False

    C++ Type:bool

    Options:

    Description:Whether to use the damage index from the previous step in the stress computation

  • maximum_damage_increment0.1maximum damage increment allowed for simulations with adaptative time step

    Default:0.1

    C++ Type:double

    Options:

    Description:maximum damage increment allowed for simulations with adaptative time step

  • boundaryThe list of boundary IDs from the mesh where this boundary condition applies

    C++ Type:std::vector

    Options:

    Description:The list of boundary IDs from the mesh where this boundary condition applies

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector

    Options:

    Description:The list of block ids (SubdomainID) that this object will be applied

  • residual_stiffness_fraction1e-08Minimum fraction of original material stiffness retained for fully damaged material (when damage_index=1)

    Default:1e-08

    C++ Type:double

    Options:

    Description:Minimum fraction of original material stiffness retained for fully damaged material (when damage_index=1)

Optional Parameters

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Options:

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Options:

    Description:The seed for the master random number generator

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Options:

    Description:Determines whether this object is calculated using an implicit or explicit form

  • constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeSubdomainProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

    Default:NONE

    C++ Type:MooseEnum

    Options:NONE ELEMENT SUBDOMAIN

    Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeSubdomainProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

Advanced Parameters

  • output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

    C++ Type:std::vector

    Options:

    Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

  • outputsnone Vector of output names were you would like to restrict the output of variables(s) associated with this object

    Default:none

    C++ Type:std::vector

    Options:

    Description:Vector of output names were you would like to restrict the output of variables(s) associated with this object

Outputs Parameters

Input Files

References