# Compute Damage Stress

Compute stress for damaged elastic materials in conjunction with a damage model.

## Description

ComputeDamageStress computes the stress for damaged elastic material in conjunction with another material that defines the evolution of damage, which must be derived from DamageBase. The only source of material nonlinearity in this model is the damage model, as there is no provision for including effects such as creep or plasticity.

See ScalarMaterialDamage for a simple example of a damage material that can be used in conjunction with this model to define the effect of damage. The ScalarMaterialDamage model simply uses another scalar material property to define the evolution of the damage index.

## Input Parameters

• damage_modelName of the damage model

C++ Type:MaterialName

Options:

Description:Name of the damage model

### Required Parameters

• store_stress_oldFalseParameter which indicates whether the old stress state, required for the HHT time integration scheme and Rayleigh damping, needs to be stored

Default:False

C++ Type:bool

Options:

Description:Parameter which indicates whether the old stress state, required for the HHT time integration scheme and Rayleigh damping, needs to be stored

• boundaryThe list of boundary IDs from the mesh where this boundary condition applies

C++ Type:std::vector

Options:

Description:The list of boundary IDs from the mesh where this boundary condition applies

• computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the Material via MaterialPropertyInterface::getMaterial(). Non-computed Materials are not sorted for dependencies.

Default:True

C++ Type:bool

Options:

Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the Material via MaterialPropertyInterface::getMaterial(). Non-computed Materials are not sorted for dependencies.

• blockThe list of block ids (SubdomainID) that this object will be applied

C++ Type:std::vector

Options:

Description:The list of block ids (SubdomainID) that this object will be applied

• base_nameOptional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

C++ Type:std::string

Options:

Description:Optional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases

### Optional Parameters

• control_tagsAdds user-defined labels for accessing object parameters via control logic.

C++ Type:std::vector

Options:

Description:Adds user-defined labels for accessing object parameters via control logic.

• enableTrueSet the enabled status of the MooseObject.

Default:True

C++ Type:bool

Options:

Description:Set the enabled status of the MooseObject.

• seed0The seed for the master random number generator

Default:0

C++ Type:unsigned int

Options:

Description:The seed for the master random number generator

• implicitTrueDetermines whether this object is calculated using an implicit or explicit form

Default:True

C++ Type:bool

Options:

Description:Determines whether this object is calculated using an implicit or explicit form

• constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeSubdomainProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

Default:NONE

C++ Type:MooseEnum

Options:NONE ELEMENT SUBDOMAIN

Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeSubdomainProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

• output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

C++ Type:std::vector

Options:

Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

• outputsnone Vector of output names were you would like to restrict the output of variables(s) associated with this object

Default:none

C++ Type:std::vector

Options:

Description:Vector of output names were you would like to restrict the output of variables(s) associated with this object